![]() After playing a few rounds, I don't think I ever asked myself why I was fighting flying turtles, gobbling mushrooms to grow up, or eating flowers in order to throw fireballs - the whole situation was sufficiently trippy that a sensible plot wasn't necessary. ![]() Regardless, gameplay was fun, and simple game mechanics (jumping and running) combined with clever level design made the game challenging. While there was a general sense that Mario and his brother Luigi had to save Princess Toadstool from the evil dragon/turtle Bowser, it wasn't really explained why Bowser had kidnapped her in the first place, nor what he planned to gain from the crime. SMB's gameplay was not heavily plot-driven. ![]() (The "B side" of that bundle cartridge, Duck Hunt, didn't get nearly as much play.) And because it was bundled with the NES console in the US, tons of people owned copies and played them. SMB on the Nintendo Entertainment System (NES) defined a generation of side-scrolling arcade games - its fluid graphics, fun soundtrack, and extensive gameplay gave NES fans a benchmark against which to measure all future games. To start this saga, we have to go all the way back to the original Super Mario Bros. Here's the odd story of how Nintendo crammed Mario into places he was never meant to be. This week, Nintendo released "New" Super Mario Bros.
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